top of page

Level Design

Screenshot 2024-09-07 010354_edited_edited.png

Level Greybox  >> Environments

lvl2_iteration_edited.png

Lvl 2 Library

Lvl 4 Tower

Lvl 5 Church

Level Flowcharts

Puzzle Design

Small puzzles based on core mechanics, then combined into more complex levels later.

background.png

Concept >> Level Greybox

design for  Slinky Dog Co-op Platformer

Concept Art

level.jpg
concept.jpg

Level Greybox

iteration 1

Level 1_edited_edited.jpg

iteration 2

  • adjusted spacing to be horizontal due to length of slinky dog

  • ​regulated distances between obstacles

level2_edited_edited.jpg

final iteration

  • expanded proportions, varied obstacle heights,

  • planned more detailed player path from playtest

  • added alternative challenging route

Level_edited_edited.jpg
Screenshot 2024-09-07 010354_edited.jpg

Development Period: 4 Day GMTK Jam
(July 2025)

image.png

Level Process

Credits to the team: Me, Bill, Grams, Emkay

Early Stages

Level Drafts to envision levels before grey box

(Emkay)

(Grams)

Greybox Stage 1

Practice arenas to explore direction

1.  Walled and clustered rooms and hallways

2.  Open air level, blocky floor/walls of different elevation. 

Greybox Stage 2  - Single level

3 interconnected Labs each with unique mechanic. 

The LABS

LAB 1:  Gooey Lab

  • Goo that slows player movement​

  • Basement secret lab

LAB 2:  Frost Lab

  • Catwalks​​

  • Frozen region that freezes pizza

LAB 3: Spiral lab (Bill)

  • 4th floor elevation​

  • jump pads

iteration 1:


 

  • Too clustered, 
    no relief after tension

  • We want SENSE OF SPEED

iteration 2:

  • Single map, a loop with all labs, lack of player choice

  • Onboarding is a challenge with 1 level.

 

iteration 3:


 

  • Linear tutorial hallway from the central hub.

  • More alternative routes between labs.

Greybox Stage 3 - Multiple Levels

We pivoted to mutiple levels to curate a smoother player learning curve. Each distinct mechanic is its own level.

Frost Level

Simple Level

Tutorial Level

Spiral Level

Bonus Level

Gooey Level

only 1 pizza and timer to learn base loop

to master 2nd pizza and powerups 

to introduce microwaves and reheating

to utilize jump pads

to avoid environmental hazards

ALL together

Gooey Level Greybox

Expanded map
More open space

>>>>>

Player move more freely
Sense of rushing through with speed

Height 1
Height 2
Height 3
Goo
Catwalk

Resources & Target Distribution

Central Region =  Resource
Outerbound = Target 

Easier to replenish pizza
Encourage player to zoom straight across the map

Vending Machine

Battery

Scientist

Final Playable Level

Topdown View

Perspective View

startScreen2.png

Grey box to Environment

Level Design

>>

Greybox

>>

Environment w Assets

image_017_0001_edited_edited.jpg

Narrative platformer

Tutorial

unease
uncertainty

>>

eerie curious

Village

>>

(pace breaker)

safe
relaxed
smooth

Bamboo Forest

>>

(Alternative path)

alarmed
strategic

Mountain

 Player emotion

Alternative path

low Risk   =   low Reward

high Risk  =  high Reward

bottom of page