top of page
Level Design

Level Greybox >> Environments


Lvl 2 Library






Lvl 4 Tower



Lvl 5 Church


Level Flowcharts

Library Level

Church Level

Astrology Tower Level

Library Level
1/3

Puzzle Design
Small puzzles based on core mechanics, then combined into more complex levels later.

Concept >> Level Greybox
design for Slinky Dog Co-op Platformer
Concept Art



Level Greybox
iteration 1


iteration 2
-
adjusted spacing to be horizontal due to length of slinky dog
-
regulated distances between obstacles

final iteration
-
expanded proportions, varied obstacle heights,
-
planned more detailed player path from playtest
-
added alternative challenging route


Development Period: 4 Day GMTK Jam
(July 2025)

Level Process
Level Layout in Photoshop
Greybox in Unity 3D
GMTK 2026
Credits to the team: Me, Bill, Grams, Emkay
Early Stages
Level Drafts to envision levels before grey box



(Emkay)


(Grams)

Greybox Stage 1
Practice arenas to explore direction
1. Walled and clustered rooms and hallways

2. Open air level, blocky floor/walls of different elevation.


Greybox Stage 2 - Single level
3 interconnected Labs each with unique mechanic.
The LABS
LAB 1: Gooey Lab
-
Goo that slows player movement
-
Basement secret lab

LAB 2: Frost Lab
-
Catwalks
-
Frozen region that freezes pizza

LAB 3: Spiral lab (Bill)
-
4th floor elevation
-
jump pads



iteration 1:
-
Too clustered,
no relief after tension
-
We want SENSE OF SPEED

iteration 2:
-
Single map, a loop with all labs, lack of player choice
-
Onboarding is a challenge with 1 level.


iteration 3:
-
Linear tutorial hallway from the central hub.
-
More alternative routes between labs.

Greybox Stage 3 - Multiple Levels
We pivoted to mutiple levels to curate a smoother player learning curve. Each distinct mechanic is its own level.
Frost Level
Simple Level
Tutorial Level
Spiral Level
Bonus Level
Gooey Level
only 1 pizza and timer to learn base loop
to master 2nd pizza and powerups
to introduce microwaves and reheating
to utilize jump pads
to avoid environmental hazards
ALL together
Gooey Level Greybox
Expanded map
More open space
>>>>>
Player move more freely
Sense of rushing through with speed

Height 1
Height 2
Height 3
Goo
Catwalk

Resources & Target Distribution
Central Region = Resource
Outerbound = Target
Easier to replenish pizza
Encourage player to zoom straight across the map

Vending Machine
Battery
Scientist
Final Playable Level

Topdown View

Perspective View


Level Layout in Figma
Greybox in Unity 3D
Grey box to Environment
Level Design
>>
Greybox
>>
Environment w Assets














Narrative platformer
Tutorial
unease
uncertainty
>>
eerie curious
Village
>>

(pace breaker)
safe
relaxed
smooth
Bamboo Forest
>>
(Alternative path)
alarmed
strategic
Mountain


Player emotion


Alternative path
low Risk = low Reward
high Risk = high Reward
bottom of page
