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Erin Hao
3D Environment Art


environment in Unity 3D
modeled in Blender
painted in Substance Painter
Hand Painted Assets

Rocks



Lily Pads

in Scene




Painted Character Model
Height


Normal

Emission

BaseColor




Environment Effects



Depth Fade
Refraction Effect
Scrolling Glow

GlowingFoam

Water Caustic
Grey box to Environment
Level Design


>>
Greybox
>>



Environment w Assets


Menu Screen
Models adjusted according to camera perspective






Little Moon
La Piccola Luna
Level 2 The Library
This environment is intended to be a flooded Venetian library with knowledge and magic spells still lingering. It is connected to the street view outside.
Iterations:



Streetview:






Level 4 Astrology Tower
An astrology tower affected by gravitational force, has multiple floor levelswith hanging vines and waterfall. Player descend to the bottom level to find a telescrope in the base library.
Top level










Bottom level

Mermaid's Tail Church Level
A submerged Atlantean church, taken over by marine life. Glowing corals and light rays lead players to the important interactive features






Slinky Dog
environment in UnrealEngine
modeled in Blender
textured in SubstancePainter
Rough Concepts







SunkenOrbit

Under Contruction :P
But feel free to look through these
Our team mainly worked on Miro and Discord, with Miro as the iterative and visualized Communication and timeline tool











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