top of page

3D Environment Art

startScreen2.png

Hand Painted Assets

Rocks

Lily Pads

in Scene

Painted Character Model

Height

Normal

Emission

BaseColor

Environment Effects

Depth Fade 

Refraction Effect

Scrolling Glow

GlowingFoam

Water Caustic

Grey box to Environment

Level Design

>>

Greybox

>>

Environment w Assets

Menu Screen

Models adjusted according to camera perspective

Screenshot 2024-09-07 010354_edited_edited.png

Little Moon

La Piccola Luna

Level 2    The Library

This environment is intended to be a flooded Venetian library with knowledge and magic spells still lingering. It is connected to the street view outside.

Iterations:

Streetview:​

Level 4 Astrology Tower

An astrology tower affected by gravitational force, has multiple floor levelswith hanging vines and waterfall. Player descend to the bottom level to find a telescrope in the base library.

Top level

Bottom level

Mermaid's Tail Church Level

A submerged Atlantean church, taken over by marine life. Glowing corals and light rays lead players to the important interactive features

Screenshot 2024-11-01 112844_edited_edit
background.png

Slinky Dog

environment in UnrealEngine
modeled in Blender
textured in SubstancePainter

Rough Concepts

level design2.png
level.jpg
concept.jpg
image_017_0001_edited_edited.jpg

Embers of Beyond

winningScreen.jpg

SunkenOrbit

Under Contruction :P

But feel free to look through these

Our team mainly worked on Miro and Discord, with Miro as the iterative and visualized Communication and timeline tool

image.png
bottom of page