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Description
Two players each control the head and tail of a slinky dog toy, connected by spring physics. They have to cooperate and climb to the roof.
Contribution
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Designed gameplay mechanism and built level grey box in engine, iterated according to playtest feedback
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Iterated design according to playtest and feedback
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Collaborated closely with interdisciplinary team, communicated and updated needs with team member in between meetings.
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Researched and solved tech art problem on Spring mechanism and character rigging.


Contribution

Level Design
Concept



Level Greybox
iteration 1

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visualizing rough layout
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moved design from Blender to Unreal Engine 5 as level greybox


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adjusted spacing to be more horizontal to optimize for the length of slinky dog
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regulated distances between obstacles
iteration 2

Playtests

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hosted both internal and external playtest sessions


Final iteration
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expanded proportions, varied obstacle heights,
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planned more detailed player path from playtest
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added alternative challenging route


Tech Art

The Spring has to visually align with the physics simulation. To achieve this I connected the end position of the spline to physics simulation and event tick world position using blueprints.
The head and tail of the slinky dog respond to different player inputs. Weight painting are adjusted to optimize for two separate rigs and animation.
Art
We aimed for playful style similar to It Takes Two(2021).
Shared Miro board for references and planning





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