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La Piccola Luna

Little Moon

My Role: Gameplay & Level Designer
Team Size: Solo Developer
Genre: 3D Environment Puzzle
Engine: Unreal Engine 5.2

Development Period: 14 months
(October 2023 - December 2024)

Status: Demo Level Completed

Description

Player can control the twin moons to effect water, and they have to recede the tides while exploring historical sites.

Contribution

  • Designed gameplay and interactive feedback with Unreal Engine 5 blueprints.

  • Designed puzzles with gradual increase in difficulty to establish player learning curve.

  • Built level grey box to introduce mechanics and curate experience flow and interest curve.

  • Hosted play test to collect user data to reflect and iterate according to player feedback.

Contribution
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Design Process

Player Goal: Drain all water

sidequest: Rescue all cats & Retrieve moons

Core Gameloop

Puzzle Design

Small puzzles based on core mechanics, then combined into more complex levels later.

Level Greybox  >> Environments

Level Greybox

Environment

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Lvl 2 Library

Lvl 4 Tower

Lvl 5 Church

Interest Curve

Level Flowcharts

Unpolished Levels

Level 1 - Tutorial

Level 3 - Church Plaza & Fountain

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Design Process
Detailed Interaction

Player Ability

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Full moon

lifts water

interrupts waterfall

New moon

Environment Interactions

Ridable Gondola

Movable Floats

Cats

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Design Process
Art & Environment

Art

Stylization

Middle Ages to Renaissance gothic architecture,
whimsical, bright and peaceful mood

Characters Design & Modeling

A moon sorcerer from modern age

Player’s companion and guide

iteration

  • simplified the clothing, kept the ruffles for distinct silhouette.

  • used a cooler grey tone to stand out from environment

  • more exaggerated proportion to fit style

Inspired by a doll I encountered in Venice

Balancing the Blues
Blue is effective in painting mysterious and serene atmosphere, but easily contradicts with the delightful mood I want. 

How could I make a happy blue?

  1. I shifted the hues to the lighter on the color wheel (color theory: green is lighter than purple in value by nature)

ColorSwatch_blue.png
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deeper blue in astrology tower

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aqua in church

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​turquoise in library

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Munsell's Color System

Added objects of warmer tone to compliment the blues

2. 

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Design Process
Ideation & Pre-production

Initial Inspiration

I visited Venice back in 2022, and the city left a unique impression on me. Despite being constantly threatened by the tide, history and culture are well preserved

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By making this game that references historical sites, I wanted to raise awareness on disappearing cultural heritage.

Research

Tide & Moon

Full / New Moon

Sirocco wind blows water up Venetian Lagoon

Low atmospheric pressure

Venice subsided 120mm over 20th century

 

Sea level rose 110 mm

Pre-production Checklist

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