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Description
Player can control the twin moons to effect water, and they have to recede the tides while exploring historical sites.
Contribution
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Designed gameplay and interactive feedback with Unreal Engine 5 blueprints.
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Designed puzzles with gradual increase in difficulty to establish player learning curve.
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Built level grey box to introduce mechanics and curate experience flow and interest curve.
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Hosted play test to collect user data to reflect and iterate according to player feedback.



Contribution

Design Process

Player Goal: Drain all water
sidequest: Rescue all cats & Retrieve moons

Core Gameloop

Puzzle Design
Small puzzles based on core mechanics, then combined into more complex levels later.
Level Greybox >> Environments
Level Greybox
Environment





Lvl 2 Library



Lvl 4 Tower



Lvl 5 Church


Interest Curve

Level Flowcharts

Library Level

Church Level

Astrology Tower Level

Library Level
1/3
Unpolished Levels
Level 1 - Tutorial




Level 3 - Church Plaza & Fountain


Design Process
Detailed Interaction
Player Ability

Full moon
lifts water

interrupts waterfall
New moon


Environment Interactions
Ridable Gondola

Movable Floats

Cats


Design Process
Art & Environment
Art
Stylization
Middle Ages to Renaissance gothic architecture,
whimsical, bright and peaceful mood
Characters Design & Modeling




A moon sorcerer from modern age
Player’s companion and guide
iteration
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simplified the clothing, kept the ruffles for distinct silhouette.
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used a cooler grey tone to stand out from environment
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more exaggerated proportion to fit style
Inspired by a doll I encountered in Venice







Balancing the Blues
Blue is effective in painting mysterious and serene atmosphere, but easily contradicts with the delightful mood I want.
How could I make a happy blue?
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I shifted the hues to the lighter on the color wheel (color theory: green is lighter than purple in value by nature)
deeper blue in astrology tower

aqua in church

turquoise in library

Munsell's Color System
Added objects of warmer tone to compliment the blues
2.





Design Process
Ideation & Pre-production
Initial Inspiration
I visited Venice back in 2022, and the city left a unique impression on me. Despite being constantly threatened by the tide, history and culture are well preserved.






By making this game that references historical sites, I wanted to raise awareness on disappearing cultural heritage.
Research
Tide & Moon



Full / New Moon
Sirocco wind blows water up Venetian Lagoon
Low atmospheric pressure

Venice subsided 120mm over 20th century
Sea level rose 110 mm
Pre-production Checklist

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