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Erin Hao
Combat Design

Combat Demo
in Unreal Engine 5

Character Attacks
Light Attack Combo

Skill shot

Heavy Attack Combo

Ultimate (Quick Time Event)

In Game


Processes

Enemy Behavior Tree
Detailed Design Doc




Boss Fight
3 Phases of boss-fight
Phase 1
Slow - the game doesn't pregress until player learn to complete basic game loop
Boss leaned back, send small minions to attack and taunts player

Phase 2
Faster - Player learns all about the game, powerups and threats spawn faster
Boss active, actively attack and can reverse the outer loop

Phase 3
Bullet Hell - Player master the game and play strategically to defeat the boss
Boss enraged, higher attack frequency and damage, hard to dodge

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