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Combat Design

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Combat Demo

in Unreal Engine 5

Character Attacks

Light Attack Combo

Skill shot

Heavy Attack Combo

Ultimate (Quick Time Event)

In Game

Processes

Enemy Behavior Tree

Detailed Design Doc

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Boss Fight

3 Phases of boss-fight

Phase 1

Slow - the game doesn't pregress until player learn to complete basic game loop

Boss leaned back, send small minions to attack and taunts player

Phase 2

Faster - Player learns all about the game, powerups and threats spawn faster

Boss active, actively attack and can reverse the outer loop

Phase 3

Bullet Hell - Player master the game and play strategically to defeat the boss

Boss enraged, higher attack frequency and damage, hard to dodge

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