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Description
A Hades-like 3-stage boss fight arena in which player has to shoot their projectiles towards the out wall of the arena, the projectile would circle around the wall until player shoots them towards the enemy.
Contribution
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Designed 3 stages of boss fight, including attack patterns, enemy minon spawns, and map changes
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Designed grided level maps and power-ups.
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Coordinated production pipeline for a team of 30 people across 8 timezones.

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Managed task distribution with kanban boards on Miro
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Communicated regularly with other disciplines to provide updates on progress and necessary clarifications.
Contribution
Boss Fight


Phase 1
Phase 2
Phase 3
Slow - the game doesn't pregress until player learn to complete basic game loop
Faster - Player learns all about the game, powerups and threats spawn faster
Bullet Hell - Player master the game and play strategically to defeat the boss
Boss leaned back, send small minions to attack and taunts player

Boss active, actively attack and can reverse the outer loop

Boss enraged, higher attack frequency and damage

Level Design


Grided Maps




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