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Screenshot 2024-09-07 010354_edited.jpg
Screenshot 2024-09-07 010354_edited_edited.png
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My Role: Gameplay & Level Designer
Team Size: 50+
Genre: Arcade Parkour 
Engine: Unity 3D

Development Period: 4 Day GMTK Jam
(July 2025)

Status: Completed

Description

Players parkour and deliver pizzas in a suspicious biochemical laboratory within limited time. Collect powerups and eat slices while you deliver to traverse the map faster.

Contribution

  • Coordinated and spearheaded the Level and Environment team to ensure the parallel pipelines

Design >> grey box >> playtest>>implementation

Concept >> Model >> texture >> implementtation​

  • Design core gameplay interaction and planned corresponding level flow.

  • Built playable grey box levels with Probuilder Unity, iterated according to play test.

  • Managed creation of environmental assets and process of implementation.

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Contribution
Screenshot 2024-09-07 010354_edited.jpg

Design Process

Gameplay

Get pizza from Vending Mahcine

>>

Eat slices to travel faster

>>

Deliver remaining slice to scientists

Mushroom: Rush forward

Pepperoni:
High Jump

Early Stages

Credits to the team: Me, Bill, Grams, Emkay

Level Drafts to envision levels before grey box

(Emkay)

(Grams)

Greybox Stage 1

Practice arenas to explore direction

1.  Walled and clustered with rooms and hallways

2.  Open air level, blocky floor/walls of different elevation. 

Greybox Stage 2  - Single level

3 interconnected Labs each with a unique mechanic. 

The LABS

LAB 1:  Gooey Lab

  • Goo that slows player movement​

  • Basement secret lab

LAB 2:  Frost Lab

  • Catwalks​​

  • Frozen region that freezes pizza

LAB 3: Spiral lab (Bill)

  • 4th floor elevation​

  • jump pads

iteration 1:

​​
 

  • Too clustered,
    no relief time after tension.

​

  • We want SENSE OF SPEED

iteration 2:
​

  • Single map, a loop with all labs, lack of player choice

​

  • Onboarding is a challenge with 1 level.

 

iteration 3:

​
 

  • Linear tutorial hallway from the central hub.

​

  • More alternative routes between labs.

Greybox Stage 3 - Multiple Levels

We pivoted to mutiple levels to curate a smoother player learning curve. Each distinct mechanic is its own level.

Frost Level

Simple Level

Tutorial Level

Spiral Level

Bonus Level

Gooey Level

only 1 pizza and timer to learn base loop

to master 2nd pizza and powerups 

to introduce microwaves and reheating

to utilize jump pads

to avoid environmental hazards

ALL together

Gooey Level Greybox

Expanded map size
More open space

>>>>>

Player move more freely
Sense of rushing through with speed

Height 1
Height 2
Height 3
Goo
Catwalk

Resources & Target Distribution

Central Region =  Resource 
Outerbound = Target

Easier to replenish pizza
Encourage player to zoom straight across the map

Vending Machine

Battery

Scientist

Final Playable Level

Topdown View

Perspective View

Screenshot 2024-09-07 010354_edited.jpg

Arting it up

I was lead and management for the level and evironment pipeline. It was my responsibility to:​

  • Collect asset requests

  • Distribute tasks

  • Give feedback on concepts and models

  • Make sure assets move down the pipeline.

Kanban Board

Prefabs

battery_pickup.png

Asset Show Room

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