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Ongoing project 01

SpellChemist

SpellChemist is a PVP turn-based strategy game where players are alchemists that cast spells by constructing their own elemental creature, eleemntal spell list and arrange runes on a responsive battlefield.

Week 1

Defining game loop and flow

The game is comprised of 3 parts:  Foundry, Tutorial, PVP arena

Week 2

Gameplay system

the important parts of this game system: 

  1. Rig & Elemental Components >> enable Elemental Spells

  2. Spells & their cost/reward >> How player uses them in game​

SpellchemistProperties.jpg

3 Class Rigs: Attributes, Playstyle defined by Element Slots

SpellchemistARigs.png

Roster of 24 Spells for different Rig+Elemental builds and playstyle

SpellchemistSpell.png

Ongoing project 02

Project Flower

This project is a 10–15 minute action level built around two core mechanics: throwing and recalling a weapon and dashing. The first half is a wide-linear level structure with open combat spaces connected by narrower traversal sections. This allows for both exploration and combat encounters. The experience culminates in a two-phase boss fight that serves as the final challenge.

Week 02

Basic Functions

Test packages

Decide on gameplay details in Design Doc

make clear flowchart

Make practice rangelevel with basic function and interactions

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