

Ongoing project 01
SpellChemist
SpellChemist is a PVP turn-based strategy game where players are alchemists that cast spells by constructing their own elemental creature, eleemntal spell list and arrange runes on a responsive battlefield.
Week 1
Defining game loop and flow
The game is comprised of 3 parts: Foundry, Tutorial, PVP arena


Week 2
Gameplay system
the important parts of this game system:
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Rig & Elemental Components >> enable Elemental Spells
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Spells & their cost/reward >> How player uses them in game

3 Class Rigs: Attributes, Playstyle defined by Element Slots

Roster of 24 Spells for different Rig+Elemental builds and playstyle


Ongoing project 02
Project Flower
This project is a 10–15 minute action level built around two core mechanics: throwing and recalling a weapon and dashing. The first half is a wide-linear level structure with open combat spaces connected by narrower traversal sections. This allows for both exploration and combat encounters. The experience culminates in a two-phase boss fight that serves as the final challenge.
Week 02
Basic Functions
Test packages
Decide on gameplay details in Design Doc
make clear flowchart
Make practice rangelevel with basic function and interactions


