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Devlog

Project Flower

This project is a 10–15 minute action level built around two core mechanics: throwing/recalling a weapon and dashing. The first half is a wide-linear level structure with open combat spaces connected by narrower traversal sections. This allows for both exploration and combat encounters. The experience culminates in a two-phase boss fight as the final challenge.

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Week 02

Basic Functions

Test packages

Decide on gameplay details in Design Doc

make clear flowchart

Make practice rangelevel with basic function and interactions

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