top of page


Devlog
Project Flower
This project is a 10–15 minute action level built around two core mechanics: throwing/recalling a weapon and dashing. The first half is a wide-linear level structure with open combat spaces connected by narrower traversal sections. This allows for both exploration and combat encounters. The experience culminates in a two-phase boss fight as the final challenge.

Week 02
Basic Functions
Test packages
Decide on gameplay details in Design Doc
make clear flowchart
Make practice rangelevel with basic function and interactions
bottom of page




