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Owl VR

Bubo

Role:  Level & Quest Design, Gameplay

Team Size:   2

Genre:  VR Narrative Flight Simulation
Engine:  Unity 3D

Status:  on Github

Developoment Period:  2 month (Nov - Jan 2025)

Description

Bubo is a VR owl simulation adventure game where players embody an owl tasked with mail delivery. While navigating environmental hazards (storms and volcanoes) with intuitive flight mechanics and dynamic challenges, players must balance speed and precision to ensure safe package delivery and maximize rewards.

Contribution

  • Designed unique interactive control in VR and gameplay, collaborated with programmer to implement design.

  • Designed narrative Quests of different difficulty, special conditions and routes, and related props.

  • Designed map levels and different biome regions for various hazards according to quests' difficulty.

  • Designed intuitive player UI, such as navigation, inventory, quest panel and character dialogue.

  • Wrote engaging character dialogue and prop lore to tell narrative and give hints about quests.

Design

Like this!
(just kidding)

Player Control

Unlike traditional teleportation in VR games, Players flap their wings to ascend and perform other actions such as gliding, tilting, and descending with intuitive wing movements.

Quests

Gameplay Loop

Each package is tied to a Quest that guides players and drives narrative progression.

Pick up package from Sender

>>>>>

Deliver package to Receiptent

There can be multiple sender or recipitents according to narrative.

Players store Packages in thier Inventory, each with attributes such as weight, time sensitivity or fragility. A package's condition is affected by time and hazards, ultimately influencing the reward.

Player Routes

Map / Regional Level Design

Easy Area I: Windy & Drizzling – Slows player flight speed.
Easy Area II: Fences, Railheads & Electric Wires – Obstacles to navigate.
Medium Area I: Geysers – Risk of being lifted above clouds, harmful to live animal packages.
Medium Area II: Lightning Storms – Requires dodging lightning strikes.
⬤ Hard Area I: Oceanic Storms – Heavy rain, strong wind, and lightning, hazardous for flight and packages.
Hard Area II: Volcanic Lava – Severe threat to package safety.

Environmental Hazards

Rain: Increases weight, causing a speed debuff and potential damage to packages.

Lightning: Strikes during storms, leading to loss of control and a 2–4 second fall, damaging certain packages.

Fence Railheads: Player instantly return to nearest spawn point.

Geyser & Volcanic Eruptions: Create turbulence within range, potentially damaging packages.

Updrafts: Provide a constant upward force, reducing weight and increasing speed.

Electricity Towers: Cause instant mission failure upon collision.

Electromagnetic Interference: Leads to a 10-second disorientation, disabling the directional guide after falling to the ground.

Environment & Character

Different Biomes

Seamless fantasy world featuring castles and villages with detailed indoor design, forests, volcanoes, beaches, mountains, and other diverse landscapes.

Magical Academy & interiors

Town & approximity

Treetop Island

River Cave & Poacher's Hut

Grassy Field & Ancient Forests

Player Character

Player character consists of a first-person rigged wing system, with movement mapped to the wings for realistic and expressive gestures. NPCs are fantasy-themed and include detailed animations.

Chain IK constraints to achieve realistic wing movements.

Player Wings

Quest Characters

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