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Erin Hao
3D Models & Animation
Sculpting
Sculpting
3D Works
I designed this character along with the environment, then sculpted in Zbrush, textured in Substance Painter, and did the lighting & Rendering in Blender


Here are some close-ups & Work bench:




I also tried inventing fantasy anatomy in this tiger centaur, this practice was helpful when I tried implementing it as a reference into environment.


environment in Unity 3D
modeled in Blender
painted in Substance Painter
Character & prop



Normal

Emission

BaseColor

Model & Animation in Blender
Texture in SubstancePainter
Height
Extendable Hooks
Made in 3 parts to allow dynamic length change controlled by script


Rocks
Handpainted Rock textures
Star Jellyfish
Texture maps made for custom unity shader

ANIMATION
Animated in keyframes, but tried to mimic a ragdoll-like effect

Swim Loop

Impact

Jellyfish Idle Loop

La Piccola Luna
Little Moon
Characters Design & Modeling
Stylization
Middle Ages to Renaissance gothic architecture,
whimsical, bright and peaceful mood



A young sorcerer who specialize in moon magic.


Player’s companion, A Venetian Cat doll that came alive, it guides the player and leads the player to rescue other cats.




A doll I encountered in Venice, at Carnival costume store


Modeling & Texturing
Sculpting
3D Works
I designed this character along with the environment, then sculpted in Zbrush, textured in Substance Painter, and did the lighting & Rendering in Blender
Here are some close-ups & Work bench:
I also tried inventing fantasy anatomy in this tiger centaur, this practice was helpful when I tried implementing it as a reference into environment.
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