top of page

Erin Hao
Design & Mechanics
Teamwork
Within a team:
Player 1 - controls the swimming direction
Player 2 - controls the hook & special skill shot
Goal
Hook as many jellyfish as possible and bring them to the central anemone
2 vs 2 vs 2 competition
Disrupt other team's progress by:
hooking their jellyfish trail
throwing skillshots to stun them
Reflect
& Learn
What went wrong?
-
I
What I learned
-
I
3D & tech Art
Art Decisions
Stylization
A cute and silly style that's suitable for party game, being family friendly to better suit the audience
Character
Environment
Shaders
shaders
Future Potential
Future plans?
-
better architecture models, more accurate (Venice is dominated by gothic architecture, which are highly ornamental, very hard to find good assets)
-
other levels that are inspired by other parts of Venetian history
-
Mask/masquerade costume store level (history of duke)
-
Opera theater levels
-
St Mark's Clock interior level
-
Fresh water wells, doves in fountains, lion sculpture covered in barnacles (by Giovanni Bonazza)
-
San Michele Cemetery Island Level (burial ground)
-
Underwater levels (fish and new mechanic)
-
-
More narrative related interactions to enhance the storyline
bottom of page

