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Building Virtual World

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Role:  Design, 3D & Tech Art

Genre:  4-8 player Party game
Engine:  Unity 3D URP

Mood:  Silly/Derpy, Dreamy

Description

Multiplayer party game where players form teams of 2 and compete. This is a week-long project by a 5-people team.

Design & Mechanics

Teamwork

Within a team: 
Player 1
- controls the swimming direction
Player 2 - controls the hook & special skill shot

Goal

Hook as many jellyfish as possible and bring them to the central anemone

2 vs 2 vs 2 competition

Disrupt other team's progress by:
hooking their jellyfish trail
throwing skillshots to stun them

Reflect
& Learn 

What went wrong?

  • I

What I learned

  • I

3D & tech Art

Art Decisions

Stylization

A cute and silly style that's suitable for party game, being family friendly to better suit the audience

Character

Environment

Shaders
shaders

Future Potential

Future plans?

  1. better architecture models, more accurate (Venice is dominated by gothic architecture, which are highly ornamental, very hard to find good assets)

  2. other levels that are inspired by other parts of Venetian history

    1. Mask/masquerade costume store level (history of duke)

    2. Opera theater levels

    3. St Mark's Clock interior level

    4. Fresh water wells, doves in fountains,  lion sculpture covered in barnacles (by Giovanni Bonazza)

    5. San Michele Cemetery Island Level (burial ground)

    6. Underwater levels (fish and new mechanic)

  3. More narrative related interactions to enhance the storyline

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